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(1 edit) (+2)

I'm definitely the target of this kind of games and I really enjoyed the experience.
The strengths are that is easy to learn and have an addictive game loop but I have to say something about the design.

I think that the risky slot machine mechanic of pulling out an enemy is not so relevant except for the very beginning. In my experience the most difficult round was the first one (which is not how it should work).
From what I've seen in advanced rounds, if you keep 2/3 monsters you can basically roll each round until you fill your hand (sometimes without even pulling an enemy!). That makes me feel no risk at all.

After the slot machine part the game is basically all about positioning (which is cool) but I think it needs more layout in order to be fresh and challenging most of the times.

Sorry if I'm making suggestions, but as I said, it's my genre.
I hope you find them useful:
- It needs more pure numbers balancing in terms of game economy and pulls chance. Speaking about that could be interesting let the players know how much currency  they will get and the chance of pulling an enemy in order to allow a bit more of strategy.
-  It would be wonderful to have monster synergies (like ranged ones buff eachother or something like that)
- Try to check The Good Overlord on steam. There is a demo and could be a nice reference.

Anyway well done folks, all my feedback are obviously in the perspective of future updates, for being a game jam project is really impressive! Big up

Hey thanks for the review. We just founded the biggest fan of the genre! 😂 I'm glad you liked it. Oh yeah the game needs some balancing with the Slot Machine or Card system. I liked the idea of letting the player know how much chance of getting a bad card they have. Thanks for playing men. I will try to play yours in return! (Though I'm busy because of Silksong 💀)