Wow this game got a tremendous glow up since i last played it. much better overall.
- It's too easy to mash the sword swing and stunlock most enemies
- The forge zone is just a bunch of same looking cubes and is a pain to navigate. just bad overall, it also has the wrong puzzle pacing. You're exploring a samey looking massive place activating those totems but you don't know what for. you haven't seen that there's something blocking the exit or where the exit even is yet, it makes no sense.
- Jumping still feels weird and it's too easy to jump against a ledge and stay floating against it since the game neither slides you down nor lets you slide up and stand on it
- The tutorial guy's accent is somehow probably more offensive than Lo Wang from shadow warrior
- The interact button is a mess. I managed to interact with the sidequest snake lady by pressing E even though the game was paused. I could also re-trigger the talking cutscene by pressing E multiple times during said cutscene. Also the same button being used for switching to combat mode is bad, if you aproach a totem to light it on fire you get the "hmm i wonder if i light it on fire" cutscene and have to actively move away from it to enter combat mode then aproach it again to set it on fire
- Please for the love of god add the settings menu to the pause menu, quitting to the main menu to make a slight adjustment to the camera turn speed makes me go suicidal
- The trees in the forest really should have some transparency on their leaves
- You really need to work on some texture resolution consistency. it wouln't hurt the artstyle, it would make it better, if there weren't 4K textures next to other that seem 16x16.
- After i died once pressing ESC didn't pause the menu and i had to alt+F4
Anyway, besides all this ragging, game is in much better state than last i saw it man, keep at it.
VAE VICTIS