I found the game to be rather difficult, which I usually enjoy, but it feels very punishing to play. Because you are airborn at almost all times, you can never see where you land, as the camera is very close to the player. This can work if the player is able to see whats in front of them, but this is not the case here, often resulting in unavoidable deaths. I like the concept of not being able to completely stop, but I think instead of the player instantly dying when touching the sides of a wooden platform or a puddle of mud, you could make it so the player dies if they can't keep up with the camera scrolling.
I also think the artwork could use a little more polishing, the cheesewheel deserves a little bit more love as it is the most important asset in your game, other than that some audio would've been nice.
I know this sounds like a lot of criticism, but I actually had a lot of fun playing the game! ^^