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Thanks!

Yeah, I meant for the enemies to increase over time and/or direct them better, but I ran out of space. So the one enemy just gets faster each time you kill it.

I’m learning more about lua, though, and I may yet be able to improve this while staying within 560 characters. It’s a fun set of constraints!

I suppose pointing the enemy at the player might do, too, and I should be able to make that fit now….