When running game on Linux (Debian) I got this error.
RESOURCE GIVEN
RESOURCE GIVEN
WARNING: Discord Activity couldn't be updated. It could be that Discord isn't running!
at: push_warning (core/variant/variant_utility.cpp:1118)
Initializing State Machine...
STATE: Enter Idle
State Machine Initialized. Initial state:Idle
<Resource#-9223371934413092860>
[<Resource#-9223371934413092860>]
<Resource#-9223371934413092860>
[<Resource#-9223371934413092860>, <Resource#-9223371934413092860>]
<Resource#-9223371934413092860>
[<Resource#-9223371934413092860>, <Resource#-9223371934413092860>, <Resource#-9223371934413092860>]
<Resource#-9223371934379538433>
[<Resource#-9223371934413092860>, <Resource#-9223371934413092860>, <Resource#-9223371934413092860>, <Resource#-9223371934379538433>]
<Resource#-9223371934345984004>
[<Resource#-9223371934413092860>, <Resource#-9223371934413092860>, <Resource#-9223371934413092860>, <Resource#-9223371934379538433>, <Resource#-9223371934345984004>]
BODY ENTEREED
BODY ENTEREED
BODY ENTEREED
ERROR: Tween (bound to /root/Game_Manager/CharacterBody3D/Camera3D): started with no Tweeners.
at: step (scene/animation/tween.cpp:355)
ERROR: Tween (bound to /root/Game_Manager): started with no Tweeners.
at: step (scene/animation/tween.cpp:355)
ERROR: Caller thread can't call this function in this node (/root). Use call_deferred() or call_thread_group() instead.
at: propagate_notification (scene/main/node.cpp:2523)
================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.4.1.stable.official (49a5bc7b616bd04689a2c89e89bda41f50241464)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /lib/x86_64-linux-gnu/libc.so.6(+0x3fdf0) [0x7f711e1bbdf0] (??:0)
[2] [0x7f7100009710] (??:0)
-- END OF BACKTRACE --
================================================================
Aborted