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When running game on Linux (Debian) I got this error.



RESOURCE GIVEN

RESOURCE GIVEN

WARNING: Discord Activity couldn't be updated. It could be that Discord isn't running!

     at: push_warning (core/variant/variant_utility.cpp:1118)

Initializing State Machine...

STATE: Enter Idle

State Machine Initialized. Initial state:Idle

<Resource#-9223371934413092860>

[<Resource#-9223371934413092860>]

<Resource#-9223371934413092860>

[<Resource#-9223371934413092860>, <Resource#-9223371934413092860>]

<Resource#-9223371934413092860>

[<Resource#-9223371934413092860>, <Resource#-9223371934413092860>, <Resource#-9223371934413092860>]

<Resource#-9223371934379538433>

[<Resource#-9223371934413092860>, <Resource#-9223371934413092860>, <Resource#-9223371934413092860>, <Resource#-9223371934379538433>]

<Resource#-9223371934345984004>

[<Resource#-9223371934413092860>, <Resource#-9223371934413092860>, <Resource#-9223371934413092860>, <Resource#-9223371934379538433>, <Resource#-9223371934345984004>]

BODY ENTEREED

BODY ENTEREED

BODY ENTEREED

ERROR: Tween (bound to /root/Game_Manager/CharacterBody3D/Camera3D): started with no Tweeners.

   at: step (scene/animation/tween.cpp:355)

ERROR: Tween (bound to /root/Game_Manager): started with no Tweeners.

   at: step (scene/animation/tween.cpp:355)

ERROR: Caller thread can't call this function in this node (/root). Use call_deferred() or call_thread_group() instead.

   at: propagate_notification (scene/main/node.cpp:2523)

================================================================

handle_crash: Program crashed with signal 11

Engine version: Godot Engine v4.4.1.stable.official (49a5bc7b616bd04689a2c89e89bda41f50241464)

Dumping the backtrace. Please include this when reporting the bug to the project developer.

[1] /lib/x86_64-linux-gnu/libc.so.6(+0x3fdf0) [0x7f711e1bbdf0] (??:0)

[2] [0x7f7100009710] (??:0)

-- END OF BACKTRACE --

================================================================

Aborted