I really like the way his legs slide behind him as you go left and right. I found it all pretty easy and decent feeling, liked the idea of random buff/debuff powerups in a platformer in theory though none seemed to make a big difference for me, and it wasn’t like I often had a choice of whether or not to take them. Voice acting was a nice touch. The fisheye shader was surprisingly not problematic for finding my way around, but I could see it being an issue for some. I liked the effect it had ultimately. The super bloomed out spikes sometimes blended in with the environment.
Really nothing to apologize for here, you got a platformer that feels pretty good and some interesting level design choices. Nice work!