Thanks so much for playing and reviewing it on your stream. Really appreciate the kind words! I did spot that bug, but unfortunately a bit too late to fix it. Thanks for the heads-up though!
Right on! Im not sure if you used unity or godot but in godot the ez fix would just have a global boundary behind the drop off point collision area that the player runs into and guarantees the reset instead of it relying on checking for cargo not dropped off(assuming thats what caused the bug).