Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

A lot of DD63 -> 64 was bug fixes and polish + some nice-to-haves that might have gone unnoticed (improved enemy hit feedback, improved lighting, etc.)

Robot will be an enemy. He's just in that room as a decoration for this DD. I didn't have the time to do his animations or behavior; I'm thinking with how much I enjoy his design I might end up making him a mini-boss as opposed to a normal enemy.

I actually made the space roll snappier for this DD because of your last comment. I'll check with other people, see how they feel, and approach this one again to see if I feel like it's the appropriate action to make the start-up speed even faster.

You can see its poop going up in the Tamabuki/gun menu. I'm impressed you missed it. Maybe I'll add some SFX and/or a pop-up notification in the hologram that floats beside you.

The laser pointer is definitely something I need to and will be addressing. I'll likely increase range, add damage drop-off, and revise the VFX for the laser to convey your range better (fading-out as damage drops off and only have a point/sphere at the end if you are able to hit the thing you are aiming at). I'm not certain how I'll approach a longer range and enemies with or without longer ranged attacks. I appreciate the suggestion but I'll definitely need to chew on that more to figure out what works for the game feel I'm going for.

Thank you, as always, for playing!