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Interesting twist on the survivors-like. I'd like to see more emphasis on the pushing mechanics, like having pushed enemies damage other enemies/transfer force to them as well, since there's otherwise no way to use this mechanic against the larger enemies that can't be pushed. 

Played until level 30, didn't seem like there was ever a risk of dying. 

(+1)

I previously had the thought of adding knockback piercing damage. Guess I'll have to add it, even though it's a bitch to program.