Buttons are so big it makes it look like a mobile game (guessing it will be?) . Menu SFX are terrible (sound like farts) and keep overlapping. UI is overall broken. The open levels don't mesh with the gameplay, especially with how limited the camera controls are. Feels like it should be a linear rage-bait platformer. Game looks pretty, at least.
Viewing post in ROLLING BALL GAME DX: Director's Cut jam comments
The game only really supports 16:9 aspect ratio, if you're playing on a different ratio the UI and Menu elements will be misaligned or cut off. I will probably make it so the game forces you into 16:9 and if you're on anything else you'll just have black bars on the sides or whatever. No plans for a mobile release. Thanks for playing.