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(+1)

Hi GrindForge,

like the concept in general... just think the tutorial at this stage is not pretty instructive and the "normal 10 rounds" don't feel challenging and the waiting time between meaning full decisions is to long... the pauses in between feel a bit "akward"... think you could introduce an additional spell system or something to keep the player busy... while he is waiting for next upgrade.

Have fun

Hey TheFrog, thanks so much for feedback, really appreciate your thoughts. The tutorial is more about how each character works, and since this demo only covers the first stage, the idea is to progress through levels that get progressively harder with more waves and enemies. As this is just a demo, it was mainly to test the concept. We’re planning and developing a lot more gameplay and characters, including melee, mages, summoners, defensive types, and more. I love your idea of adding spells—like active skills—and we’ll definitely consider that for the future.