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I like your menus. I don't like being instructed on how to approach the game by a fourth-wall text box. IMO using an in-universe character is better. It feels like I should be able to interact with objects using mouse-click. Advancing text boxes should use easier inputs (space bar, general mouse click, etc). Considering how simple the controls are, interact should be mapped to spacebar instead of E. The first puzzle sucks and is too complicated/unintuitive. It happens before any story hooks so there's no motivation for the player to put in effort. I don't like these types of puzzles so that's where I stopped playing.

Overall I quite liked the presentation, but you shouldn't assume your players are veterans of this genre. Good games introduce new players to genres.