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(+1)

This is a really cool concept! I really enjoyed the element of randomization with the slot machine, but also strategizing with whatever cards are dealt. I ended up pulling 4 stronger enemy cards on a level and I knew I was dead haha :)

Quick feedback:

  • Tutorial seemed a little text heavy, and a little confusing to follow. Maybe a step-by-step guide would be helpful here.
  • I didn't quite feel the 'risk' element in the game because it was geared more RNG. I understand you earn biscuits after each cleared stage, but it seems more like a currency because you use those to purchase upgrades.
  • Speaking of currency, I would like to see how to player can gain more Soul Dough for each level!

Overall, amazing work to the team! You guys pulled off a really cool game in one week! I'm looking forward to any updates you guys may have afterwards. Great work!

Thanks a lot for the review and the feedback :)
I will look into making a step by step tutorial for the 1.1 version of the game.
The soul dough is not gained, at each level you receive a fixed amount of it. You can't gain any more.