in-game Notes:
- Music slider mutes after like 10% of the slider
- It'd be cool if I could re-order tiles in my hand, to make the tiles I want to save easier to see
- Game over effect is very loud!
- I kind of wish I got a bit more money
Overall thoughts:
I think this game is very solid. It's not exactly my cup of tea in the scrabble sense, but I do enjoy these kind of roguelike games. I think this game hits a lot of those notes, but could push the envelope a bit more. This is kind of what I mean by I want more money, so I could build bigger combos and have a bit more space to enjoy my build. Right now, the game is most fun right in the mid game, when you have space and ability to make big words. In the late game, when you need the most points, you are kind of scrapping for the last bit of space.
A lot of this is critical, but it's because everything else just works perfectly. Great job!
Video of gameplay:
General
- Did you have fun? (Be honest!)
Yes! It's scrabble which is already kind of fun, with some more on top.
- Was the game too easy or too hard?
A little on the harder side, another token or more money would help.
- How long did you play before stopping?
30-45 minutes. Played 2 sessions.
Bounties & Perks
- Did you engage with the bounty system?
Only one bounty, but I liked the effect
- Were any bounties too easy or too hard for their tier?
UI / UX
- Was the arrow-and-direction letter placement system intuitive?
Yes
- Was navigating the tabbed shop smooth, or did you avoid checking certain tabs?
Missed the bounty tab at first.
- Were there too many, too few, or about the right number of shop items?
Perfect. I wish I could buy more.
Music
- Did the music add to the experience?
A bit
- Were there moments when the music felt especially good or distracting?
Not really
- Did you notice the music changes (e.g., shop, last turn)? If so, how did they feel?
I did not notice this.