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(2 edits)

After thinking about it for a bit, i think the type of lure needed is some kind of immediate short term loop. For example, if the guy at the docks has a starter sword in his inventory but he'll only give it to you if you trade him some of the nearby crab meat or something. I wouldn't suggest trying to hook via story or something for a kenshi-like, rather you need to get a small gameplay loop spinning fast to get people invested for the world to matter on the bigger loops. Anyways just a suggestion.

Good thoughts! I definitely think some quests are in order. Right now there's really only one, and the guy is in a cave off to the side. I'd like to fill the starting area with some people to encourage exactly what you're suggesting.