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(1 edit) (+1)

Can’t beat a good game of Scrabble.

This is a fun idea, but I felt like the controls were a bit clunky. Made it harder to experiment with words like I would IRL. Consider:

  • Mouse control: allow the user to drag and drop tiles wherever they want on the board. Obviously only do your scoring logic when there’s a single continuous line. Maybe give the currently placed tiles a really obvious outline or subtly animate them so people can’t lose them.
  • Let me reorder the tiles that are in my “hand” via drag/drop to figure out words.
  • Clicking an empty tile then arrow works okay, and I’d like it as an alternate control scheme if I could then type to enter my tiles. Was my first instinct but that didn’t work.

Books are a nice substitute for Balatro’s Jokers. Having references to real books is a great idea.

Shop is perhaps a bit too cluttered with all the various types of powerups. I didn’t feel like browsing every tab after every round.

Bounties is a great idea, and the Vamp Survivors-like “powerup” option on completing one was cool.

Edit: also tough timing, YouTube gamedev man has just released something similar: https://www.youtube.com/watch?v=uuXrwA9nzM8

(+1)

Shit, I didn't see someone else was making a similar game. RIP me. Thanks for playing though. I had considered doing drag/drop for the letter pieces but that just felt too tedious when I implemented it. I didn't want to do typing because if you have multiple of the same letter, or multiletter pieces in your tray, which would it choose? Good to know the controls are clunky though, I'll look into alternatives. I could probably condense the shop a little if the general sentiment is that it's too much. Thank you for the feedback.

Oh, and highlighting the pieces you've clicked to play a word while they're on the board is a great idea, definitely implementing that!