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The concept is really nice and unique! I would say it needs more quality of life adjustments though. A restart button as the other commenters said would help a lot. Seeing a vague trajectory for where you are sending the comet would also help with calculation, I think the game is a bit too hard as it is right now. That being said, it was pretty fun to play! 

P.S. I know how tough it is to be a solo dev, so kudos for creating a game that is so physics intensive in a week!

(+1)

I totally agree! I need to balance the game up haha. I focused a lot on the physics and that it was possible to achieve a level at all! thanks!