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(1 edit) (+1)

Keeps getting more fun. Office level is a nice addition.

Not sure how much of this you already know about, but i'll just list a bunch of random bugs i found in case it's helpful. The grabby arm glitches out quite easily and gets stuck fully extended.  On the office level, i can see the door handles through walls, across the map. The level of detail transition on this level looks bad and is very noticeable on the office walls. Some of the the cubicle folder shelves don't fall even when you break the objects supporting them, but seemingly only happens if you break the supporting parts by exploding a nearby bot. The player bot dies if you fall out of a tall window, but throwing enemy bots out they seem to survive it undamaged and you don't get destruction credit. I managed to get onto the floor below, but it didn't let me stand up there, i'm guessing the floor there is invalid somehow.

Some suggestions: I jumped into a rotating ceiling fan after messing up my bat swing and was disappointed i didn't take damage from it. The middle mouse button flop bind might work better as a "hold to flop" button that resets on releasing it, not sure but that was my first thought trying it. I badly want to turn off the motion blur and chromatic aberration. I wish the spin on X had more of a feeling of momentum, like maybe you press X and it starts accelerating and spinning faster over time, instead of going right to the top spin speed and stopping. Maybe impart a damage bonus in proportion with the spin speed.

There may be a good design reason not to, but i did have a thought that different swing damage kind of like how mount and blade works might be nice, i may be wrong but it feels like more momentum in the swing imparts more force but not more "damage" in general.

Keep up the devvin, it's good.

i only had about 2 hours to set up the office proper most of my dev time was spent fixing bugs, it missing quite a lot of the features i had planned.  i disabled damage to the player on that level. im getting a lot of bug reports about the menu it was also pretty rushed, i'll try to  fix it and also add a slider for the blur and chroma hopefully tomorow, thanks for playing again im glad you enjoyed it!