Jargon is a word-puzzle roguelite deckbuilder where you build words, collect powerful “books” that change the rules, and experiment with combos as you push through increasingly difficult rounds. This demo is still in beta, so expect placeholder art, missing visuals or audio, and some balance issues. Bugs and crashes are possible. An artist is currently creating new book, item and bounty art, so visuals will be updated in future builds.
Feedback Questions
Don’t feel the need to answer all of these, but any feedback is helpful!
General
- Did you have fun? (Be honest!)
- Was the game too easy or too hard?
- How long did you play before stopping?
- Did you find any bugs or crashes? If so, what caused them?
Books
- Which books felt the strongest? Which felt weak for their cost or rarity?
- Were any book descriptions confusing or unclear?
Bounties & Perks
- Did you engage with the bounty system?
- Were any bounties too easy or too hard for their tier?
- Which perks felt most impactful, and which felt weak?
- Were perk descriptions ever unclear or misleading?
UI / UX
- Was the arrow-and-direction letter placement system intuitive?
- Was navigating the tabbed shop smooth, or did you avoid checking certain tabs?
- Were there too many, too few, or about the right number of shop items?
- Did you feel like you always understood your next possible move?
- Was the tutorial clear and helpful?
Music
- Did the music add to the experience?
- Were there moments when the music felt especially good or distracting?
- Did you notice the music changes (e.g., shop, last turn)? If so, how did they feel?
Known Issues
- Visual: Books that retrigger letters or words may flash twice, but they still only activate once.
- Visual: Tooltips may appear off-screen on the bounties tab in the shop. This will be fixed when artwork for bounties is added.
- Visual: The tooltip sometimes disappears when you're highlighting a book. Mouse off the book and back on and it should come back.