Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The .mid file of the custom map I made is recognized by the game, but it can't generate notes, why is that? (Edit .mid file with LMMS)

Some DAWs count midi notes differently (e.g. C3 might actually be C2 or C4 in your DAW), so try moving the notes up or down an octave

Can you tell me which two pitches I should place my notes on here? For some reason, I cannot access Google Docs. Please help.

D3/38 is left note, C3/36 is right note, and the notes above and below respectively are hold notes (D#3/39 is left hold note and B2/35 is right hold note). Again you might need to shift that up or down an octave depending on how LMMS labels it's notes.

According to you, I succeeded, but all the notes are long notes. What should I do to make them normal? :(

Ah yes, early in development I used the C and D one octave above the normal notes for the hold notes. I later changes this to the adjacent notes, but I had to keep those bindings working so the old maps would still work. So to fix it, just move all your notes 1 octave down

I don't get what you mean. Maybe I didn't express it well. Right now, all the notes are hold notes, even those that are supposed to be short notes, so the hold notes don’t have a head.

Hello, I created a new project. Now the notes are displayed correctly, but the playback speed of the MIDI file is slower than the music. How can I fix this?

Try re-importing the midi and audio back into the DAW, to check they're still synced there. If they aren't, then fix that and re-export them