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Thanks for taking the time to play my game. Yeah I mean, it is a prototype since I didn't really know what I was doing... for context I've worked on game-dev for roughly two months. So i'm happy to have even submitted something. The idea for the gameloop was initially to generate more levels since the entire map is procedurally generated but i gave up cause i was tired.

About the minimap, since I already did generate the dungeon i just stored those values in multiple arrays for walls, floors, and whatnot. Then used the values to generate the minimap just in a different visual form. instead of tiles i used pixels. then i scaled it to fit a texturerect. and that was it.

(+1)

Ahh I see. For two months of game dev, an entire procedurally generated dungeon is an extremely cool and impressive thing to have created actually. I've myself worked on a project which had a randomly generating dungeon and implementing something like that was not easy. Thanks for the explanation of the minimap as well. Good luck in the jam!