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Cool concept! I struggled initially with there being no real "win". But the gameplay was really unique and i enjoyed the risk/reward of disarming traps and saving civilians or trying to hightail it to the bomb. 
It annoyed me a little that no matter how much i knocked that people refused to leave, but it did force scenarios where i would disarm traps but nobody would even leave their house. Shouldve just run past them!

Great work!

Hey! Since the game is endless there is no real win, but we may make some levels alongside the endless mode after the gamejam, Thanks for your comment btw!