Cool concept! I struggled initially with there being no real "win". But the gameplay was really unique and i enjoyed the risk/reward of disarming traps and saving civilians or trying to hightail it to the bomb.
It annoyed me a little that no matter how much i knocked that people refused to leave, but it did force scenarios where i would disarm traps but nobody would even leave their house. Shouldve just run past them!
Great work!