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(+1)

Cool concept! I struggled initially with there being no real "win". But the gameplay was really unique and i enjoyed the risk/reward of disarming traps and saving civilians or trying to hightail it to the bomb. 
It annoyed me a little that no matter how much i knocked that people refused to leave, but it did force scenarios where i would disarm traps but nobody would even leave their house. Shouldve just run past them!

Great work!

Thank you for playing our game and for the feedback! There actually is a 1/3 chance to convince people to leave. we probably should increase the chance.