Hi, after playing the Craftmaniac yesterday again, came here to add some info, or backpaddle, if you want. He is really hard to play, half of my advice plainly doesn't count as he is a no-cooker. And after reading your 2nd answer, I think I will do some changes hopefully in your and other players favour. You convinced me with having the weapons at hand when going into a fight. This is mainly what they are there for, and in the game they even have their dedicated places close to the player. I wanted this to be the special ability a dog companion is giving you, but this guy can help in other ways as well ;-) And I will introduce a chance of finding keys as well. Atm scouting often has no effect (it reaveals a further area, but often there is nothing new to reveal). So when using this action on locked buildings, there will be a chance for a key popping up, same for locked cars. So, weapons at hands at all times and unlocking houses and cars with keys - how does that sound?
And lastly, there is already this banker guy (Cashmeister, in preview), which has only negative traits and barely a chance of survival (like the Misery mode in TLD). I will think of their counterpart, a kind of Prepper-dude with perfect knowledge and abilities and pockets filled with prepper stuff. One that is made for staying on top of an apocalyptic world.
These are all things which can be added fairly easily, thank you so much for inspiring these additions. Please let me know if you have any more ideas around this.