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(+2)

This was really engaging. I wasn’t expecting such a polished mix of deduction and risk management in such a short jam entry. The art style is a huge standout, it gives the game a really distinct personality and immediately draws you in. The overall loop definitely reminded me a bit of Buckshot Roulette, but the card-based twist makes it feel fresh.

I do think the “risk” side of the theme could come out stronger. Right now it often feels like you’re pushed into probability decisions rather than weighing real risk/reward. Maybe mechanics where kind cards heal, or the option to discard/skip so you have to decide whether to gamble on damage/heal effects, could really elevate the tension. I also ran into the same issue others mentioned where items didn’t always work in the web build, but the concept of items is solid and could add a ton of depth if expanded.

That said, for a jam entry this is really impressive. The presentation, music, and core idea all mesh beautifully, and I’d honestly love to see it fleshed out into a full deckbuilder/roguelike down the line. Amazing work!

Thank you very much for the kind words, I really appreciate such comments :)