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A cutesy little mixture of  horror and delivering Packets. 

Summary

Adherence To Theme

  • You are delivering packets. The game is called packager, nothing offensive and get's the job done. Excellent!

Game Design

  • The overall concept was very neat. I liked searching for packets not knowing what to expect.
  • The attack felt highly inconsequential also why is it that I only get the attack after delivering a box? 
  • I get the idea of not killing the enemies but slowing them down, however in game it didn't do much at all to help that and simply running around them was always the best idea.
  • Sometimes the enemies spawning from the box where a bit cheap and it came down to level memorization. You did a great job with varying up the boxes that can be picked up (Unlike some other games, where simply the furthest objects from the goal are the right ones, or even worse, when it doesn't matter which one you pick up it will always be the last one... Shudders...) but you could do a better job for player anticipation in the future, maybe make boxes with Enemies rattle periodically so an observant player get's rewarded with less Enemies on screen.

Originality

  • Very original Idea, the Art style was distinguished and I liked the unique gameplay! Good work!

Style

  • The Sound effects where good. Not offensive and hurting my ears and mixed quite enough.
  • A nice little Music track could be a welcome addition. 
  • The Animations where great, I like the personality in the little motions the characters do.
  • The Backgrounds where super noisy. This became very apparent in the cave Levels, where it was unnecessarily hard to distinguish between what is blocking me and what not, this needs some tweaking. I found the Cave exit as a delivery point rather unintuitive, had it not be for the exact same place you have to go to in every level (Top middle) I would have more troubles finding it.  Go wacky with it, If you do a packet level in the most unlikely environments, a delivery truck in the most unusual places would be quite funny. imo.

Suggestions

  • If you intend to go this route of slowing down the enemies, rather than killing, my suggestion would be to upgrade the players weapon with each box, so the tape get's "stickier" or the bones get bigger and stun the enemies for a bit. That would really spice up the gameplay and the levels could be quite a bit longer without feeling too punishing. 
  • Another idea would be to include more boxes than have to be delivered, possibly respawning them after a while, but give the player the ability to open them instead to find something random, like an upgrade to your "weapon" or a health drop. 
  • Give the player a subtle hint as to which boxes contain enemies AND/OR make a spawn animation, where the Player has a certain amount of time to react to the box being fake before they can get hit.

Overall

This game was quite likable, I liked it uniqueness and found the frustrations it brought didn't outweigh the fun. However with a few small tweaks this could be so much better, in my opinion. (Which is ofc. an opinion and thus cannot be accounted for as an ultimate train of thought, take this review as my personal way of trying to help you better your game, rather than overly judgemental or harsh.

(2 edits) (+1)

Thank you so much for the detailed review! I totally agree with what you're saying, and we (me and the artist, Ivo) will keep working on the project. I agree that the game could be vastly improved with some tweaks to the mechanics and some other aspects. I even thought of some of those solutions while making the game, but since it was for a Jam (our first one, actually), I tried to keep it simple and not risk running out of time. But, in the future, we'll try and implement your suggestions, they were really helpful! Thank you, once again, for such a thoughtful comment!

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nice, glad to hear i could be of help!