What if the world rules refer to the dictionary? Will the AI know what to do with the information?
I've made a few more tests, I think the dictionary is used whenever a key referring to the dictionary is used. I've succeeded adding a TUTORIAL mode in my world using dictionary by making AI react if it's in players notes at the start of game.
You may want to place multiple keys to ensure it hits such as:
Mortal Races,Races,Race,Human,Elf,Dwarf,Beastman
So if your System Prompt Addition does have a key in it's words I believe it will use the dictionary.
Do note that I succeeded in overloading the whole system by placing too much stuff in System Prompt Addition so I had to separate info loaded into AI by shoving most unused world rules into dictionary. System Prompt Addition is best used on rules/info that need to always be active. (As for the overload thing, it just means that AI loaded the world as if it was a blank slate)
"System Prompt Addition is best used on rules/info that need to always be active. (As for the overload thing, it just means that AI loaded the world as if it was a blank slate)"
Thats why i am trying to put things like how to treat pain and pleasure in the dictionary.
Edit: You say "key word" is that the title of the dictionary entry? Or do i have to put that into the definition? Do i have to use an asterisk or quotation marks when using world rules or prompts to ensure its a keyword?
