Good art direction, but i have some issue. How i understand, clown gives you a multiplier of score after a mistake, but if you hadn't done mistakes , for example 10 times, and other player had done a mistake after 3 times, then player1 (with 10 times without mistakes) will have more chances for lesser score and vice versa with player2 (with 3 times without mistakes). Not bad job anyway.
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Yes. This is a flaw in the game loop. Another player also pointed it out to me. But, it could also be looked at as intentionally risking more if you figured out the mechanic. You could die 2 times consecutively and get a larger multiplier for every score there after. But, now if you die even once, it's game over. (This is just me coping for bad game loop design. XD) Anyways, thankyou for playing! I will update this game after the jam is over and add a few more things here and there.