This was made in scratch? That’s damn impressive because you somehow got better presentation for your game than mine. It’s still rough around the edges a bit, but good job.
I like how the homing shot only homes in a bit after they’re shot. It makes a cool little hourglass pattern.
The difficulty was on the easier side for the most part, and that’s not bad, but there are some patterns that do randomly have a slight spike in difficulty compared to the others. Also, tsubaka’s bomb seems to deal so much damage that it instantly skips most patterns. Should probably be nerfed a bit, or since this is an extra stage should not deal damage to bosses at all. You already start the game with 8 lives so it’s not like using the bombs as a clutch to skip spells is a concern.
I feel like the bosses could use some more movement. In most of the patterns they just stay in one place and don’t move, which is good if you want consistent patterns but I do feel like it makes them a bit… lifeless?