Sorry to do this, but this game is incredibly obtuse in ways that feel like they waste your time.
There's really no clue or hint that you can combine alphas to make other rounders. Nor is there any clue that some items need to be right clicked to do anything. Which then meant I spent a lot of time trying to right click unclickable items, or merge unmergeable items (and there's a lot of items you can buy duplicates of which don't seem to offer any advantages).
The permanently escalating costs on the spin forge feel very punishing. If you buy a bunch of Epsilons, to get 5x Zeta + 1x Epsilon to max your time allotment for a run, then you subsequently spend any rounders on exp or need to backtrack to lower tier rounders (for whatever reason) then to max your time again next time it will cost much more. Buying spin forges also seems like an incredibly costly trap option.
I bought a second spin forge, the only things I could slot into it were the same rounders I used on my first spin forge. Which then gave me a duplicate spin forge with exactly the same forge options, which is not very useful. "you used the same components what did you think would happen?" Well the game has untelegraphed merge mechanics so it wasn't unreasonable for me to think it might do something and you get the spin forge purchase option long before you get alternative components for most of the slots. Then I made a third spin forge, tried slotting the shiny asteroid in the teal slot, which let me produce a shiny asteroid. EXACTLY ONCE. Then the option disappeared, so it was effectively another wasted spinforge because it lost the teal slot forge option and had the exact same crafts in other slots.
And the automation options feel very unwieldy. Firstly they break after a limited number of uses, so they're not really unreliable. Next it was very counter-inutive to me that you click-drag them to an action to assign them, but you don't click-drag to unassign them and instead you click the action. Next there's no bulk on-off toggle for automation - if I want to put 50 gears on something so it runs for a long time then short actions might run out before I finish placing all the gears.
And I really had no idea what to do after killing the orb, escaping solitary and interacting with the community.
I could kill the orb again, but why would that be different from before? Communicating with the orb is 20x the difficulty of destroying it, and destroying it is already annoying so it seems like a very annoying route to try. And I've exhausted every other area action.
The only other things to do are interacting with the other immortals, but I didn't seem able to really do anything with them either.
Kludge gave me a Scarab.
Ramos gives you items to contact the others.
Couldn't find anything more to do with either of those.
I can get Drop pods from Rose, which accept "MILITARY" category items. Which for some reason doesn't seem to include soldiers nor helmets and I couldn't find any use for the drop pods. Nor could I find any use for the soliders themselves. It seems like the soliders need a formation to do anything, but the only formation I found was the first formation which I already used on alpha rounders. And it seemed very easy to miss the soldiers anyway because you can only get them by merging alphas with helmets, and by the time you start getting helmets you might not have any free rounder slots and you can directly gather betas anyway. Note that the merge is specifically alphas with helmets - the other way round (trying to put a helmet on an alpha) doesn't work. Rose can send you rifts, but I couldn't find any way to interact with them, and sometimes the rolling rift obscures action boxes and makes them unclickable. The soldiers also seem like poor options in the spin forge as well. I spent 250 metal on the forge, +60 metal +2 potential slotting a bravo, +120 metal + 4 potential slotting a charlie, + 240 metal + 8 potential slotting a delta + 30 metal slotting a helmet. Total cost = 700 metal cost. I can then buy a delta for 120 metal + 8 potential. BUT the cost increases by +25% per purchase. So if you're buying one of each with that setup the per unit costs scale faster than you recoup your 670 initial cost investment. I haven't verified that soldier costs scale infinitely, but the normal rounders seem too and maybe the helmet is screwing things up a bit. Okay spinforge means you don't need to keep a rounder slot free to farm alphas to turn into soldiers
| With Spinforge | Without spinforge | |||||||||
| 700 initial cost | ||||||||||
| Number | Bravo | Charlie | Delta | Helmet | Total | Bravo | Charlie | Delta | Helmet | Total |
| 1 | 30 | 60 | 120 | 30 | 940 | 60 | 120 | 240 | 30 | 450 |
| 2 | 37.5 | 75 | 150 | 30 | 1232.5 | 60 | 120 | 240 | 30 | 900 |
| 3 | 46.875 | 93.75 | 187.5 | 30 | 1590.625 | 60 | 120 | 240 | 30 | 1350 |
| 4 | 58.59375 | 117.1875 | 234.375 | 30 | 2030.78125 | 60 | 120 | 240 | 30 | 1800 |
| 5 | 73.2421875 | 146.484375 | 292.96875 | 30 | 2573.476563 | 60 | 120 | 240 | 30 | 2250 |
The Adjudicator sells you formation smashers to reset formations, but they don't seem to work on spin forge formations nor the first formation. Maybe they work on the scarab beetle or the asteroid formation, but I was happy with what I had in those so that didn't seem useful. It also wasn't clear to me what currency was used to buy these.