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The game works me! no issues :) , but there is a log file just in case.

Godot Engine v4.4.1.stable.custom_build.49a5bc7b6 (2025-03-25 23:11:16 UTC) - https://godotengine.org
Vulkan 1.3.215 - Forward+ - Using Device #0: Intel - Intel(R) UHD Graphics 600
Failed to load config file at "user://client.config"! Error code: 7
Loading config failed! Using default...
ClientConfig:
GatewaysPort[1910], ClientVersion[2]
Setting up TLS connection with realm server...
Entering realm...
Connected with realm!
Connection with realm server lost!
Connecting to shard... Host[pixelpix.ddns.net], Port[1916]
Entering shard...
Connected with shard!
ERROR: Condition "!is_inside_tree()" is true. Returning: Transform3D()
   at: Node3D::get_global_transform (scene\3d\node_3d.cpp:466)
ERROR: Condition "!is_inside_tree()" is true. Returning: Transform3D()
   at: Node3D::get_global_transform (scene\3d\node_3d.cpp:466)
ERROR: Condition "!is_inside_tree()" is true. Returning: Transform3D()
   at: Node3D::get_global_transform (scene\3d\node_3d.cpp:466)
ERROR: Condition "!is_inside_tree()" is true. Returning: Transform3D()
   at: Node3D::get_global_transform (scene\3d\node_3d.cpp:466)
ERROR: Condition "!is_inside_tree()" is true. Returning: Transform3D()
   at: Node3D::get_global_transform (scene\3d\node_3d.cpp:466)
ERROR: Condition "!is_inside_tree()" is true. Returning: Transform3D()
   at: Node3D::get_global_transform (scene\3d\node_3d.cpp:466)
ERROR: Condition "!is_inside_tree()" is true. Returning: Transform3D()
   at: Node3D::get_global_transform (scene\3d\node_3d.cpp:466)
ERROR: Condition "!is_inside_tree()" is true. Returning: Transform3D()
   at: Node3D::get_global_transform (scene\3d\node_3d.cpp:466)
Current latency: 271ms, destinationOffset: 0ms
ClientTime: 4507118998ms, RealmTime: 4507119017ms, Diff: -19ms
ERROR: Condition "!is_inside_tree()" is true. Returning: Transform3D()
   at: Node3D::get_global_transform (scene\3d\node_3d.cpp:466)
ERROR: Condition "!is_inside_tree()" is true. Returning: Transform3D()
   at: Node3D::get_global_transform (scene\3d\node_3d.cpp:466)
Current latency: 271ms, destinationOffset: 0ms
ClientTime: 4507121819ms, RealmTime: 4507119521ms, Diff: 2298ms
Current latency: 271ms, destinationOffset: 0ms
ClientTime: 4507122824ms, RealmTime: 4507122350ms, Diff: 474ms
Current latency: 271ms, destinationOffset: 0ms
ClientTime: 4507129440ms, RealmTime: 4507129554ms, Diff: -114ms
Current latency: 271ms, destinationOffset: 0ms
ClientTime: 4507129440ms, RealmTime: 4507129554ms, Diff: -114ms
Current latency: 271ms, destinationOffset: 0ms
ClientTime: 4507129441ms, RealmTime: 4507129554ms, Diff: -113ms
Current latency: 271ms, destinationOffset: 0ms
ClientTime: 4507129571ms, RealmTime: 4507129823ms, Diff: -252ms
Current latency: 271ms, destinationOffset: 0ms
ClientTime: 4507130012ms, RealmTime: 4507130326ms, Diff: -314ms
Current latency: 178ms, destinationOffset: 218ms
ClientTime: 4507130562ms, RealmTime: 4507130792ms, Diff: -230ms
Current latency: 178ms, destinationOffset: 131ms
ClientTime: 4507131279ms, RealmTime: 4507131317ms, Diff: -38ms
Current latency: 178ms, destinationOffset: 106ms
ClientTime: 4507131632ms, RealmTime: 4507131745ms, Diff: -113ms
Current latency: 178ms, destinationOffset: 75ms
ClientTime: 4507132165ms, RealmTime: 4507132262ms, Diff: -97ms
Current latency: 178ms, destinationOffset: 59ms
ClientTime: 4507132651ms, RealmTime: 4507132745ms, Diff: -94ms
Current latency: 178ms, destinationOffset: 59ms
ClientTime: 4507133281ms, RealmTime: 4507133276ms, Diff: 5ms
(+1)

Oh, cool you checked it :3

Log looks pretty normal I think. Some errors happen, because map is being loaded in separate thread and I haven't figured out yet how to avoid them, but they shouldn't break anything usually.

I would like to continue working on this project, but currently I don't have much idea where I can go with it (I mean it's interesting project to work on, but I don't have any actual game idea for it, so it's hard to expand it without any goal to target).

I am working on another project though (not published yet) which is more advanced and there is more gameplay too (but it's singleplayer). Well, it's also far from being finished, that's why recently I decided to cut on features and limit it for now. Currenty I am focused on making very limited version only.