Hi, I've seen your posts (I'm against the braindead spam too) so here we are!
First of all big up for developing something so ambitious for a game jam and for managing to coordinate with a team of this size. I'm really a fun of turn based combat and I use Unreal too so I like you folks!
The visuals, the ost and the atmosphere in general is amazing, I can't say for sure about the game design because I didn't finish it so I don't know if the gameplay evolves, but I still have some feedbacks:
- Collectible items need to be more evident. Potions are ok, but I think you need something that you can use with any kind of item. For example a non-intrusive outline (I know the E ui popup would break the mood that's why I'm not suggesting something like that)
- The UI art direction clashes a bit with the 3D visuals. It seems to come from another game (I don't know if this makes sense to you)
- Defeat enemies it's not rewarding except for the fact that they are no longer there to bother you. And after suceeding to escape there must be a sort of cooldown that prevents you to challenge again the same enemy for a certain amount of time (Those darn rats wouldn't leave me alone)
Hope this feedback will help you
If you try mine let me know what you think!