Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Well, the jam deadline has been and gone and I did not submit this game. Turns out, the game idea itself wasn’t the overly ambitious part, the “spending two weeks making a game without something major interrupting” was the overly ambitious part. So we had a real life thing come up at the weekend and I had to abandon my dreams of glory. Such is life!

My goals for this jam were to:

a) Learn more about rigging and animating in Blender without it feeling so precarious like it’s all about to stop working if I press a single key wrong.

b) Learn about navigation agents in Godot in a small self-contained project without two years of legacy spaghetti making it more complicated.

Both of these were a massive success, and I’ll be using all this new knowledge in my main city builder project. Hooray!

As a bonus I also learned an important optimisation technique for particle systems in web exports, and generally got to practise my low poly modelling. And of course, I learned a lot about the differences between ducks and geese.

I’d love to say I’ll finish the game anyway and update this post with a link, but we all know that probably won’t happen. Still, after a week or so break I’ll hopefully be ready to take part in the anniversary edition of the Godot Wild Jam, so if anyone wants to join me for that one feel free :D

Congrats to everyone who actually did submit, special shoutouts to obscure gods and Brandon Saiz for joining my devlog initiative, and I’m off to play your games now!

Aww, too bad we won't be seeing your Ninja geese, but life is life and it liked to get in the way of gamedev :D And congrats on reaching your learning goals! That and the fun are really the most important parts of game jams anyway.

I hadn't seen the other jam yet, but I'm intrigued. Maybe we'll see us there!

Yes I thoroughly enjoy taking part in jams, the learning and the creating and especially the encouraging newbies. But thoroughly hate the part where games get judged and compared and ranked, so this has actually worked out pretty well for me!

I joined the GWJ for the first time just last month and it’s a really nice supportive community, definitely won’t be doing it every month but I should have time for this anniversary one. Jams vary a lot in quality but I can definitely vouch for that one.

I was watching the submissions like an obsessive birder waiting for yours to drop. That one animation with the head shake was one of my highlights for the trailer showcase. :) as for me, im going to take a break - maybe until the end of my next irl performance mid-october. But im definitely going to be doing jams for a long time to come in my life. This was so cool :)

Haha, oh no I’m sorry to let you down! Maybe I will have to polish it up and release at some point, just for the sake of closure :D

After my first ever jam I got overexcited and signed up to two more that started straight after and yeah…long story short you make the right choice taking a bit of a break. It’s been great meeting you though and I’ll be following along with what you make next, for sure!

I was really looking forward to playing this one. Glad you're still planning to finish the project though!

I second this motion, let the people watch birds! Haha

(1 edit) (+2)

TeaHands, it has been incredible having you as a part of this jam. You really brought a lot to the table and inspired others in the community to share their own work here with us on the community page. Even though you weren't able to submit, I think I can speak for everyone here by saying this jam would not have been nearly as much of a success as it was without your participation and engagement. The main reason we started this was to help build a strong community about our collective passion for indie games, and your contributions have helped bring that dream closer to reality.

It has been amazing getting to know you a bit through these devlogs, and we hope you continue to engage with us and the little community we have started here at The Indie Den <3