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(5 edits) (+2)

Ooh, this seems interesting. I'm gonna add onto or edit this comment every once in a while as I go through this, if I have anything to mention. 
   To begin, unless I just missed it, there seems to be little to no indication that you can merge the rounders to enhance them. This resulted in me spending a while at the beginning of the game with only 5 reds, requiring more manual intervention & decreasing exp potential. 

   Addon 1: The Propulse action removes the wait & perceive actions. While this does imply that it is eventually able to be used as soon as you begin a run, the action does not list that variable unlock requirement (as opposed to meditate, showing both ways to have it appear).
   Additionally, I've had a 'spinforge' for a while. It does not explain what it can be used for. The same goes for formation shards and metals, though I think I just haven't gotten enough of them to unlock any related actions.
 - So, I just right clicked the spinforge. On accident. I've been brute forcing my way through to the third area. The spinforge allows you to spend time turning currency into things, most importantly  *automation*. As it turns out, you are not supposed to be doing all of this manually.

Addon 2: Meditate is not quite as infinite as stated...

(+1)

Yeah, that could be a lot more clear.  I plan on adding a tip system that pops up after a player is at a progression gate for a while.  Thank you for playing, and the comment!

(+2)

Oh! If I hadn't seen this comment, I would never have guessed I could do that.

(+1)

(+1)

Ack!  This specific bug is my nemesis.