I like the idea a lot, and once I started figuring a few things out, I started to really enjoy the game! However, some notes:
- The title screen is nice, but could use some music.
- Maybe this was just me, but even with minimum sensitivity, the game's mouse sensitivity still felt really high.
- I like the idea of the game - a risky trading game, needing to build up reputation to win - but I think it currently struggles a fair amount. Not being able to see even my rough odds of success means I'm essentially playing randomly and hoping for the best, and the relics are hard to use effectively because of that. Having to constantly go back and forth between tables and the altar was also a bit annoying.
- Being able to just... run out of things to trade, and not even being able to tell immediately that you've lost, was pretty frustrating. Combined with the fact that you can't know your odds without a specific relic, it kind of just feels like the strategy is to bet everything immediately and hope for the best, rather than making any sort of plan. A game over screen would also be nice if you've run out of things to trade, though just having more ability to affect or at least see your odds would be really nice.
- The music and models are good! Great work on those, I think they look and sound solid. The sound effects are also implemented well.
- The menus are easy to understand and maneuver, but I think the font (while fitting) is sometimes a bit hard to read. In particular, E and F look kind of similar, which is annoying since you need to use both keys.
- Sometimes relics can get stacked on top of each other, and it can be kind of hard to tell.
- I get the idea of losing reputation for a lost trade, but with so few items to trade and so little information to go off of, I think it just makes the game unnecessarily difficult to win. I was able to put together a bit of a strategy using the candles (and a lucky orb of chances), but sometimes you just kind of get screwed by the items you have available, and you can't even really know that you're getting screwed because you don't know the rarity of your items, the odds of success, and you can't even control what you're trading for. I think either giving the player more things to trade with or allowing a reroll at some sort of cost might be worthwhile, or even just having multiple tables to trade at.
- A tooltip for the object you're trying to trade for would be nice!
Again, the concept is really fun, and I think you have a strong core here, but the balancing is a bit off right now -hidden information can be fun, of course, but I feel like there's just a bit too much hidden for the player to be able to make meaningful decisions at all. With a bit of balance and polish, though, I think this could be a really solid game! Great work, and I'm excited to see where you take this next!