The game crashes when I select a character and click Play.
I'm getting the error Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0020 - ‘INTERNAL_ERROR’) Even Unreal Engine 5.6 works perfectly on my device, while this game was created using UE 4.27, which is significantly less demanding than version 5.
This error is quite common in games built on Unreal Engine 4.27.2. In this case, the most likely reason is that the game runs at the native resolution (in my case, 2880x1620), and apparently my graphics card cannot handle it. Unfortunately, increasing the TdrDelay value does not help. A logical solution would be simply lowering the resolution to a smaller value. Moreover, according to the game’s description, it was only intended to support up to 1920x1080. However, the game does not allow changing resolution settings. What’s more, it completely ignores system resolution and display scaling settings. It also disregards the configuration file located at: ...\AppData\Local\MyProject\Saved\Config\WindowsNoEditor\GameUserSettings.ini.
Thus, this issue cannot be resolved until the developer adds an option to change resolution settings in-game and fixes the bug that causes the game to ignore its own GameUserSettings.ini config file.
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My driver has been updated to the latest version, Intel® Graphics Driver 32.0.101.7026. Of course, I have integrated graphics, but it's not too weak. For example, Unreal Engine 5.6 and games made with it work fine for me. But this game is made with Unreal Engine 4.27.2, which is several times less demanding. So the problem isn't with my graphics.
Previously, when there was only one character in the game, it worked perfectly for me. When several characters were added, the game crashes when I click on a character and then on Play.