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Thanks for playing and I appreciate the feedback! I agree that it could use some tweaks to the pacing and definitely needed more work on communicating what's going on. I've gone ahead and added some explainer for the bars to the page for others coming by.

But tldr:

  • Instability at 100 gives only 10% of full yield, which you get when Progress is at 100. 
  • Effectiveness will increase these other 2 bars in some specific ranges that it turns green or red.