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Hi and welcome from Feedback Quest 8! 

First, I want to say that I loved the PS-inspired graphics; they gave me that vibe while still being readable and items easily identifiable without having to squint or stretch my brain too hard LOL  The controls were simple enough, though indicators when doors were openable would have been nice, just because there are so many that are not usable.

In terms of the game itself, though, I have to admit, it fell a little flat on the horror side.  While I see what the aim was, the repetitiveness of just checking the computer and then aligning the satellites regardless of the computer response was very monotonous.  There wasn't enough story or setting or setup to really give me any kind of incentive or reason for us being there, who we were, or why we wouldn't just leave.

VOD: https://www.twitch.tv/videos/2556703658?t=04h12m43s

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Hi, Collectonian! I admit that making a horror game scary without using jumpscares is very challenging, since horror is so subjective. That's why I really appreciate your feedback - it helps me to improve. Thank you so much for taking the time to play the game!