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Some remaining thoughts:

1) If the amount of loot to be grabbed exceeds your backpack space, maybe convert any items left behind into 1/4th their sell value, so you at least get something for your trouble. So if it normally would sell for 12 gold, the conversion turns it into 3 gold. 

2) Deeper floor level should dramatically increase loot drop quality, to encourage more risk v reward dungeon delves. 

3) The boss fight should be the same difficulty regardless of dungeon depth and should only be available once per run. Otherwise, its way too easy to farm them on floor level 1, with a level 5 group, and then get a ton of easily acquired powerful items. 

4) For rerolling the passive, perhaps change the cost based on average character level. So if your 4 heroes are an average of level 3, maybe reduce the cost by 25%. Thus at level 4+ average, it costs 1000 gold, but it costs 250 gold less, per average level below 4 (so 250 at level 1), but also increase it per level above 4. So average level of 6, would cost 1500 gold. 

5) Make it so that the rerolled passive is stronger than what you could find normally at character creation. Thus you might want to attempt to reroll it more frequently. Perhaps the passive is 10% stronger per level above level 1? So if you rerolled it for a level 7 hero, the passive would be 70% stronger than normal. 

Otherwise, shall wait for next release.

The 1, 2 and 3 makes perfect sense. I was thinking to have a room that offers to buy your items for a price but yes getting something in return for your leftover items is good too.

My idea is to completely remove rerolling passives and have different rarities for passives. Because i does not feel good to reroll something important like this. But i am thinking to have same passives with different rarities. For example lowest rarity only gives the bonus to you, second gives to the team and the most rare gives the bonus even when not in the squad something like this.

Thanks for the great feedback.

(+1)

Could always swap out the lightning bolt for a store that you can buy stuff with your gold you have in your pockets and/or sell other items to. I personally don't ever visit the lightning bolt anymore. Even a double sword encounter, at depth 4 is less likely to TPK my group than that lightning bolt is. 

Yeah rerolling passives feels like a crutch at the moment. Maybe instead the building should be used to upgrade a passive, when you have the rarities. So say you have the common version (self only) passive. Upgrading to party passive costs say 1000 gold. Upgrading to the roster passive costs say 10000 gold. That way the building is still useful, but not in the way it is currently. 

Not a problem. Thanks for the interesting game. As a game developer myself, its nice to find streamlined games and learn to improve my own games.