Wow! I was actually surprised with how well immersive the game was from the very clever use of parallax backgrounds to the audio design! I also liked the use of dialogue in this one. I never personally can get a dialogue system to work correctly for a game and you guys achieved it perfectly. Though I will say, I wish that there was more of an actual "risk" factor that other games in the jam have leaned towards. There was a lack of actual tension in the game, even though there were biscuit enemies to attack. That's the thing I would've liked to see more of than anything else.
Beyond that, I really liked the experience. Congrats on your game!