Thank you for the feedback! I was hoping the score options + the cooldown timer would give a bit more strategy and quickness than a standard yahtzee score. The note on the music is nice. I didn't feel like I had a lot of time with the music, but I really wanted something catchy.
Your feedback is good - the balance and scaling are pretty poor in the current version. After a tiny bit of playtesting from friends, we nerfed most of the development enemy scores since I preferred to have people able to beat a few enemies easy than make it too challenging for most players. However, a side effect is that if you get a bit of a lead on the enemy goals, the scaling takes way to long to catch up.
I would have loved to have relics or boosting dice types and that type of thing, but alas, we had to cut a lot of the ideas out of scope so we could finish. However, I do plan to expand on this game. I think the first update will round out the enemies and make a more engaging scaling. I also want to polish a few animations and add an initial tutorial. After that, I think there's a lot we could add to from there!