Hi, and welcome to Feedback Quest 8!
First and foremost, the art in this game is absolutely exquisite, and I love it! You are very talented as an artist! The sound choices and music are really well done as well.
I found the concept very unique and interesting, with the way you mixed elements from the different inspiration games to make something that stands apart very well. I enjoyed the mechanics overall all, especially with having to decide when it was worth it to risk a fight for potential resources and when it was better to just move on and hope you find something further on. Having to decide when to risk a fight and not always remembering to check resources, added a lot of strategy, which was fun.
In terms of issues, the text in the tutorial was a bit confusing, as it said items would go away permanently when used in battle, but then mentioned weapons having a durability and being repairable. Every weapon I used in a fight, even an axe on a rat, disappeared. That seemed a bit unrealistic and contradictory to what the tutorial mentioned. Though after my second round, I spotted the durability indicator at the bottom, so it's also entirely possible I just broke my item. It would be useful to have that more visible.
Some kind of message indicating why a lure failed would be good. Wouldn't mind the option to at least attempt to flee from a battle as well, but also makes sense why it isn't there. The cards did get a little unwieldy if you were in an area with a lot of stuff and no way to clear the cards, for example, three dead rats but no knife to harvest from them, plus three zombies and locations. Was it intentional that you can't walk past the car/train wreck to the area beyond?
Suffice to say, all in all I love this game and look forward to seeing how it develops and where it goes!
VOD Link: https://www.twitch.tv/videos/2556703658?t=00h17m24s