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Hi, and welcome to Feedback Quest 8!

First and foremost, the art in this game is absolutely exquisite, and I love it!  You are very talented as an artist!  The sound choices and music are really well done as well.

I found the concept very unique and interesting, with the way you mixed elements from the different inspiration games to make something that stands apart very well.  I enjoyed the mechanics overall all, especially with having to decide when it was worth it to risk a fight for potential resources and when it was better to just move on and hope you find something further on.  Having to decide when to risk a fight and not always remembering to check resources, added a lot of strategy, which was fun.

In terms of issues, the text in the tutorial was a bit confusing, as it said items would go away permanently when used in battle, but then mentioned weapons having a durability and being repairable.  Every weapon I used in a fight, even an axe on a rat, disappeared.  That seemed a bit unrealistic and contradictory to what the tutorial mentioned.  Though after my second round, I spotted the durability indicator at the bottom, so it's also entirely possible I just broke my item.  It would be useful to have that more visible.

Some kind of message indicating why a lure failed would be good.  Wouldn't mind the option to at least attempt to flee from a battle as well, but also makes sense why it isn't there.  The cards did get a little unwieldy if you were in an area with a lot of stuff and no way to clear the cards, for example, three dead rats but no knife to harvest from them, plus three zombies and locations.  Was it intentional that you can't walk past the car/train wreck to the area beyond?

Suffice to say, all in all I love this game and look forward to seeing how it develops and where it goes!

VOD Link: https://www.twitch.tv/videos/2556703658?t=00h17m24s

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Hi Collectonian, thanks for the nice review :-) Was really enjoying watching your VOD - you are such a lovely and joyful person - was laughing together with you quite a lot :-D Yeah, bee meat - slap it on a grill, enjoy it with a sip of honey and you are all good to go ;-)

Also thank you so much for your kind words regarding my art. I enjoy this part of my game dev journey, grabbing my brushes and colors and creating assets on paper. It's a nice contrast to all this coding and staring at screens.

Was so happy seeing you using the almanach quite a lot, and in general, getting such a good hang of the game. You were however quite unlucky with gathering around trees - there is a good chance to find branches, which open up a lot of crafting options (axes, sharp sticks, fire places and cooking). But not much branches in your run, which was really a pitty.

I will check the tutorial texts again, seeing where they can do better. I want to keep them short and sweet, but there is definitely room for improvement. You can repair weapons with tape - you can see the option when hovering the durabilty indicators (more improvments are possible, they all get revealed by hover).

I have this luring mini game still on my list - which will replace the random 50/50 chances. Also, when animal companions will be implemented, they will also have an affect on that.

Again, thanks a lot for your encouraging words and for giving my game such a nice try.