Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

ITS SO CUTE. Only thing I wish that could be different is how charging works, as it felt like I had to wait a full rotation to get a big enough bite (but this is nitpicking). Great idea with the eating, and trying to make the biscuit roll afterwards is ingenious. The hill environment being a different style than the fairies and the cookie while still meshing perfectly somehow is some art witchcraft. Every part is tailored made to fit this whimsical but wacky aesthetic and I love it. Great entry.

Thank you for playing! Glad you enjoyed the game! Charging is one of the things that we struggle with during development. We toyed with different ideas from those time-it bars to QTEs but the current one is the easiest to implement and fine-tune, and has just been left there due to time constraints. It would be cool if there were multiple ways to charge depending on the fairy/other factor. Sound fun to me!