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(1 edit) (+1)

Ahhh man i spend way to long playing this one till the end, but it was very enjoyable. You managed to create quite balanced upgrade paths, introducing new resources step by step, which leads to new decisions where to spend them. Upgrading your ship step by step is very satisfying and seeing the numbers go up as well. Despite it beeing labeled an “idle game” there is almost always something to do, checking the values, and getting more upgrades, but without a feeling of hectic coming up.

I’m especially impressed by the balance of all the resources to manage, at no point did i feel that i could just max out one resource and basically break the gameplay with it because i found a “cheat code” so to speak. Everything holds each other in balance very well.

And even with the prestige resets, you get to the later point so much quicker, like you would speedrun the first levels of a game, but then the progress curve still slows down towards the end, so you don’t run through everything.

The music theme is well choosen, it has the perfect length to not be too repeditive and still manages to set the atmosphere quite well. The sounds where also nice, i just didn’t like the energy collection one as much, it was a bit annoying (it’s a bit of a nit, but it’s also something that you constantly hearing so …) Visuals are also amazing, everything looks great, especially with all the object flying by the ship constantly, it really sells that you are in space.

I think there are a few cool improvement that could be made, in the way the data is presented.

  1. I would probably show the numbers for purchases in short form (aka 12.6M or something), because later they break the ui a bit, and it’s hard to see how much what costs. Together with that i would also present the numbers in the resources screen with separators or spaces (12.000.000) etc. It’s cool to see the constant numbers rise, but it’s really hard to see if you have hundred thousands or millions of something, so should i wait for a moment or spend my stuff somewhere else.
  2. I really would have liked to see some more data about my things, that would be

A: How much dronse do i have for each one (which becomes even more important when you get the prestige synergies) and

B: Showing the energy, research etc resources in rates per minute (eg 400/s) so i can make more informed decisions what to improve. It’s also easier to see how much a research upgrade or synergy improved that rate

C: Since there are so many prestige upgrades, i would have liked to be able to look them up when i started the run, because at my first restart i chose 3 of the synergies, and then forgot what all of them required. It would be very cool to be able to look that up.

There is another small thing, the upgrade percentages you show are pretty wrong. It says something like “increases production by 100%” and then below it shows “75 -> 80” so dunno what happened there, but i’m pretty sure that’s not how math works :D This seemed to be the case for all the percentages displayed there.

But generally this was a fantastic entry, i had a blast with it.

(1 edit)


Thanks for such comprehensive and complete feedback.

Agree with all your points, they all were considered and not done only due to time constraints. If we pursue to continue this game forward we will implement all of this.
We also planned on having 3 more stations and more mechanics, but unfortunately that was too much.

As for percentages, its on base number and not current one, so if we go from 10 and do multiple upgrades that each add 70%, those percentages add up additively instead of multiplacatively and final value increases not that much. We have seen its done this way in multiple games so decided to keep it.