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(+1)

So some issues I've discovered:

1) Clicking Sell All damaged items, includes the ones you are currently wearing. Was wondering why my damaged shield and damaged swords kept disappearing. 

2) In the help screen for the dungeon, it never explains what the lightning bolt does. It seems that on the first floor, it gives loot, and second+, it deals massive damage. 

3) The cost of rare items at the blacksmith is so high that I'll probably never be able to afford them... and then when I do have the gold, it will have different items. If only I could "save" an item so that once I have the gold, I could buy it. 

4) The game doesn't explain if the heroes can cast spells or they are all melee types, and thus what kind of stats to try to get for them. 

5) Why does a damaged helm grant 0 defense, but a damaged leather or damaged shield grants 1 defense?

6) Some of the text is hard to read, with the font chosen. In particular, when it says to only attempt the boss, I had to get really close to my 1920x1080p 36 inch screen to see that it was saying level 3... the font from afar looked like 8, but that didn't make sense as the graveyard only lets in up to level 7. 

7) The difference in foes for a single sword or double sword is not that significant. I think I get 2 more foes with a double sword. I'd suggest at least double the foes.

8) It might be nice to manually use a healing potion. That way if I hit a trap room, I wouldn't Total Party Kill (TPK) my entire team, if they were at low health. 

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Otherwise I'm liking it. 

(1 edit) (+1)

Additional things I've noticed:

9) Swords in graveyard only ever generate as 2-4 damage. Blacksmith can generate swords for 5-10 or even 10-20 damage. While otherwise, blacksmith and graveyard generated armors have the same defense stats. 

10) Several stats are poorly explained. Like what is the difference between Strength, Dexterity and Stamina? Hovering over them says nothing.

11) Typo with Strength and Attack Speed when hovered over. 

12) What does +1 dodge mean? Am I limited to 1 dodge per combat, and this increases it to 2? Or is it +1% chance to dodge?

13) Healing rooms on deeper floors don't heal for more damage. And visiting a potion room at max 5 potions, does nothing... doesn't even heal the lowest party member. 

14) Going deeper doesn't seem to do anything, other than increase the risk of death. I don't feel like I find more or better items at floor level 3, vs floor level 1. I don't feel like the amount of gold is better. I just feel that my characters are more likely to die, for no benefit. 

15) Reroll passive seems like a good idea on paper, but poorly implemented. For 1000 gold, your passive must really suck on an otherwise well rolled character. And with the new passive possibly worse than current one, I'd at least suggest it roll 3 random ones, and you choose which of the three you'd prefer. 

16) Rare Death Shield and Epic Death Helm, always rolls the exact same stats every time they drop. 

Thank you for the detailed report, i will fix some things in the next update and work on some that require more work for a big update.
2. It does damage all party members for a %

3. Once you start doing level 4 or 5 dungeons you will have a lot of gold :D

4. There is only one type of attack.

12. 1dodge means 1%

16. It is like a boss drop that is always the same.

Thanks for the response. Will wait on the next release to play more.