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Yooo so glad to hear that it was the most fun game for you. I've been thinking about how the game I made for the GMTK jam a month ago was just purely narrative and wasn't really meant to be fun (it was meant to be depressing) while this one has no narrative at all (luckily not being rated here yay) and is purely focused on it being a fun lil game. Also yeah, we did not have time to balance at all, for instance how much player health you lose when losing an organ was entirely just me tossing some numbers in with barely any thought just so I could ensure that bit worked. But at least it seems things aren't unbalanced enough to take away all the fun at least!