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(2 edits) (+1)

I liked the art and  although i got stuck at the start door, so maybe guide the player a little more, but from the things i have seen here are some quick tipps to improve your game dev:  firs tup  if you are using godot, please for the love of god add a,d movement with the input events in the project settings, also make the background bigger so you don't leave the background when falling down the first plattform, i haven't seen the game after the spawning are but from what i have seen, the player character looks cool and it's a nice simple texture, also you got button feedback when hovering over them, all in all keep it up man, you will achieve greatness with consistency , also just a quick tipp, keep the artstyle the same, for example the door doesn't really fit in with the rest of the art,  ( also i don't want to come of as rude in this comment, just a few quick tipps to improve in the future; btw pls tell me what to do with the door so i can play again)

WOW tysm for the feedback , and i thought i added smth so you don't see the limiation of the background but i must have forgot D: !! And for the door you can either see in controls or on the sign next to it there is a litte UP with the arrow haha !! and again ty!

Ahhh i will try again then

yeah up is pretty much to interact with everything !! and don't spam it cause it can causes issues !!

(+1)

I played it again, and i have to say i see the vision , some part's were a little harde to get,but overall cool idea