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Interesting game idea, I like the tradeoff of the aim directly affecting movement, making accuracy costly and needed to be balanced with movement in the list of mental priorities, which creates an engaging challenging mechanic. That said, there's nothing that really happens when you fall off (besides a snarky message) and I wasn't really sure what the "win" or "lose" state was supposed to be after playing for a bit. With a bit of polish and some reflection about the core mechanics this could turn into a great game!

Glad you enjoyed the mechanic! Thanks for the great feedback!