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Thank you for the detailed feedback i have added some parts to my notes :)
About the perma death i wanted to have it ingame but it is more like a soft perma death because if you have items in the stash you can just create a new team and continue. And selling items is not so good implemented, there is a building bottom middle, where you can click the icon to sell all damaged items or click the dollar sign and then press on items that should be sold.
I love the idea about hidden rooms, it can be a special dungeon where you dont see what is next or something like that.

One question, when you equipped items did you look at the stats or just checked the rarity and then equipped ?

Thanks for replying. I caught on the stash mechanic which I wished I knew about during my first run (Mostly because I wanted to get into the action right ahead). I'll try going there to see if I can sell the items though possible making it a bit more visible in future updates?

I looked at the stats first, and then the rarity before equipping. The magical tier items are good but they kinda pale in comparasion to the higher weapons. A possible link where they also update along with the player weilding it?

(+1)

I need to work bit more on the city in the future updates. I have few ideas for the next updates that i want to test before deciding what will be in the game :D

(+1)

That’s a sound approach having the city in the game respond to the mechanics will definitely make the gameplay richer, and it’ll make me want to play again just to figure out how I can use the system to my advantage (well, after I get defeated a few times, but a victory without some losses isn’t really a victory).