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(+1)

Great game!

Arts, sounds, music, controls, UI, atmosphere, tension... everything is great!

I played only the tutorial for the whole 9 days which felt very long for a tutorial. Perhaps too long :)

Also sometimes on a cross road I found it not very intuitive which key (WASD) will lead me to the road I want to go to, especially with diagonal roads.

Well done!

(+1)

Hey, thanks for leaving this review and for your kind words. You played the tutorial and survived for 9 days?! Well, yeah, this is possible - I would never have thought that someone is doing that good right from the start :-D Maybe I then should add at least a tutorial card mid-way, where players get asked if they want to continue or start with a "real" playthrough. In these 9 days, have you been reaching the ship or did you run out of time?

Is there a recording of your journey? I would love watching this, it's always so interesting to see people play my game.

Yeah, the crossroads are kind of a gamble when branching in diagonals - I just don't have any good idea of how to do better with that.

Thanks for playing my game and for leaving all the good feedback!

(+1)

I didn't reach the ship. TBH I found it easy to survive for 9 days but not so easy to reach the ship in time. I didn't think it would be that far away so I took my time and was going everywhere and doing everything I could. Wrong choice XD

No recording, sorry.

About the crossroads, perhaps you could show the keys [W] [A] [S] [D] on top of the map, around the point marking the player's position, showing where which one will lead to? Another idea would be to use the mouse instead of the keyboard to move.

Another thing I forgot to mention is that I found it a bit hard to notice which icon on the map is highlighted when you point a card with the mouse. Now, it only gets a bit bigger which I think is not enough. Maybe you could animate it in a loop and/or make it glow.